Section 3
Network, Attention, and
Sharing Economies
Network Economy
The
network economy has transformed us as consumers. It has forever changed the way
we discover, learn and interact with things in our daily lives from the way it
influences our buying decisions, to the ways we spend our money and the nature
of our consumption. It has turned traditional business models on its head.
Transactions are cashless - process-less in some instances so our upwardly
mobile existence is reflected in not being able to take a bankcard from our
pocket. The network economy facilitates the need to no longer linger in one
spot that second longer. The network economy has changed the products and
platforms on which companies sell, communicate, distribute, and connect. It has
taken traditional forms of commerce and given power to the users to determine
their rules. Is this the perfect model? Fekete (2006) describes the network
economy - but argues this model cannot be maintained - as interactions based
on, “cooperative, informed and transparent communication.” (p.737, 2006)
The
network economy is, in part, the convergence of online technologies and the
conversion of people, social ecology, and products in the 21st century. The
difference between it and traditional economies is unlike previous connection
technologies such as television and radio, the internet has the “ability to
quickly retrieve information stored on computers” (Leibowitz, 2002, p.11).
Broadcast media such as television or radio, only allowed for one way
communication and messages were largely homogenous. Today, connectivity, inclusion
and communication are key - customers define products and services in the new
economy and are able to dictate the terms; roaming a virtual world in search of
products (Fekete, 2006). From buying dinner, finding a date, to accessing
transportation services such as Uber, this new form of networking has changed
the way the market connects and consumes.
Consumers
are now spending just as much of their income on experiences as they are on
buying goods, coining the term of an “experience economy” (Rifkin, 2001). With
the realisation of the power of e-commerce, many businesses are selling
physical property and shrinking their stockholdings for a place in the online
sphere of the network economy (Rifkin, 2001). Ownership of expensive items is
transforming into access, where items that were once seen as important to own
are now being upgraded so often, that the idea of physically owning them is
becoming outdated. By consumers using the power of access, businesses are
able to withhold a relationship with them for the duration of their lease of
the item. This relationship differs strongly from the traditional buyer to
seller relationship, where buyers would purchase the item from the seller, and
that would be the completion of their relationship. According to Rifkin (2001)
in twenty five years, more consumers will pay to lease items rather than own
them.
For
a network economy business to thrive, they must be continually connected. From
a customer loyalty perspective, the network economy is already assisting
businesses in creating more of a connected, tailored, relationship with their
consumers. Uber is currently trialling a loyalty program in LA for consumers
who wish to ride with Uberblack. Every Uberblack ride the customer will receive
200 points. Once they reach 3000 points, they will receive a $25 Uber ride.
(Tepper, 2016). By implementing such programs, Uber will promote and increase
the frequency of UberBlack rides.
The
network economy has allowed businesses to “keep track of customers' orders,
their consumption habits, credit history” (Leibowitz, 2002, p.12). This has
formed the emergence of data control and ownership, where corporations are
selling the consumer’s personal data, thus creating a new business of its own
(Fekete, 2006). Although many positives do emerge from the trend of network
economies, there are downsides. Whilst the fees for transmission costs are
extremely low, the ability for businesses to have any form of a monopoly is
also less obtainable (Leibowitz, 2002). Exotic brands online that consumers are
unaware of, will have more difficulty finding and connecting with customers
without paying for advertising on websites such as Google. Whilst larger known
brands will be easily discovered by consumers, they do not have the forcefulness
of being the only physical option for a consumer at a shopping mall. With all
this in mind, the company Uber is currently holding a fair chunk of monopoly in
terms of an online transportation business, as it dominates local areas. Those
using online commerce as a consumer still desire the same outcomes that a
bricks and mortar shop will provide, such as the best price, customer
satisfaction, and reputation. With one the most prominent features of Uber
being that is (generally) cheaper than other taxi services, as well as the roll
out of a trial loyalty program, it is obvious why consumers would be taking
part in this emerging online trend of transportation.
Although Uber would not be categorised as being an attention economy business, there is one feature available that relates to the attention economy, and the attention of users. The application allows users to see available Uber drivers in their area through a live map that uses GPS on your mobile to find your location. The interactive feature of being able to ‘watch’ the Uber driver attracts the attention of its users to focus on the driver. Although this is only a minimal amount of attention, it is still a beneficial feature that has contributed to the success of the application (Rempel, 2014).
Attention Economy
With
internet use in full swing, most users starting a new business have ease of
access to a free web design builder, free logo/graphic design builder and
access to start up a Facebook page. What is not easy, is to retrieve the
attention from other users/consumers. Businesses that are able to retrieve and
hold the attention of consumers, are those that will succeed (Davenport &
Bec, 2001). The internet provides an abundant amount of information, yet
there is only a certain amount of time that can be contributed towards
attention on a daily basis (Terranova, 2012). As discussed by Goldhaber (1997),
once ‘real attention’ is no longer required/available, illusory attention
commences in the form of books, television, gaming or the web. For businesses
to prosper in an attention economy, they must understand how and where users will
implement their illusory attention for the sometimes short duration of being
online. For businesses in the attention economy, the use of new and original
creative content is a must. Reused, unoriginal content will result in no
attention from users (Goldhaber, 1997).
An
example of an online business that has grasped the idea behind the attention
economy entirely is Snapchat. Snapchat communicates between users via images
and videos. Snapchat uses “Ephemeral messaging with disappearing data”
(Charteris & Masters, 2014, para.1), permitting users to view the image or
video for only ten seconds or less. Therefore, the user’s attention is focused
on that image/video and nothing else as they know it will disappear and never
come back (Pittman and Reich 2016). As of 2013, 350 million snapchats were
shared daily, compared to 20 million in 2012 (Charteris & Masters, 2014).
Based on the enormous figures of content sent daily, it is obvious that
Snapchat in one of the leading social networking icons within the attention
economy.
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